Posts Tagged ‘puzzle’

Bullet Time got approved!

Wednesday, September 28th, 2011

bullettime_appstore_party

4 October, put it on your agenda people! Not only will Apple probably anounce their latest iteration of the iPhone at this beautiful day. But we at Appjuice.com will launch our spectaculair iPad-iPhone game: “Bullet Time (The End of The World Party) ”

After a small misunderstanding about our GameCenter implementation, we appealed for a re-evaluation of the game and with success, we quickly got approved to the App Store. The release date is set at 4 October and we hope you will have a good time playing it.

BulletTime submitted (finally)

Thursday, September 15th, 2011
Waiting for review

Waiting for review

Yep, right now BulletTime is at Apple’s mercy, whether or not it will be approved for the App Store.

Right now we are waiting with high anticipation..

In the meantime we created a Gamecontrol demo, to show off the controls for BulletTime, we don’t use virtual joypads, instead movement is controlled using the accelerometer and only 2 buttons for jumping and shooting. Not tiny onscreen buttons, left half of the screen is jumping, right half is shooting, (Of course you can toggle that if you like that better).

Monkey Swipe v1.3 approved and available on the App Store

Friday, November 19th, 2010

MonkeySwipe_update_appstore

Last night Apple approved of our latest Monkey Swipe iteration V1.3. We had it on hold (because you can) Apple calls this “Pending developer release” and today we flipped the switch to release it. So after a half hour of so the App was ready for the App Store, then it took an hour more for us to discover it in the Updates section in the App store on the iPhone. So it’s there, it’s free and it has Game Center support! We also put some effort  in to get the filesize of the binary under 20MB, this allows for download while not on a wifi connection. This is critical for a casual game to be installable anywhere, anytime.  So that’s been taken care of as well. Ladies and gentleman let the updating begin.

Monkey Swipe v1.2 LIVE

Saturday, September 18th, 2010

Monkey Swipe v1.2 in developer backoficeToday (actually this night) our latest iteration of our iPhone game MonkeySwipe got approval and should be available in the Appstore any moment now. It’s a major update, containing not only a few minor bugfixes, but also a splendid 120 new levels bringing it to a total of 160 levels and some other great news we lowered the price to $0.99. We like to call that an absolute bargain, we also included a “Play Random Swipe” button (in paid version) that gives you any of the 160 levels for a quick play even if you didn’t unlock them before and haven’t reached that level yet. Levels are conveniently organized in 4 packs, easy, medium, hard and the classic (levels that were already in the older version of the game). So I would say check it out, it’s garanteed to bring you hours of good fun.

Available on the Appstore (again)

Wednesday, May 5th, 2010

Keep looking in the app store for this icon
Well this message is a little late becasue we were actually a little surprised by the quick Apple review, the first of may it was approved already. No problems! Nice work from us and from Apple. So we were really busy past few days contacting review sites, creating our free daily levels (we thought we had two weeks for this, not just one),  and finishing “review request” / “feedback” forms on the suport site, contacting everybody we know with an iPhone/iPod/iPad and encourage them to install our great new app!! But the great news remains we (fullscreen) is an established appstore contributor with 2 games (http://itunes.com/apps/fullscreen)

Oh yeah here is the good stuff:

iPad demoing our game: Monkey Swipe

Monday, April 19th, 2010

Yes we have an iPad and yess we like it, especially for demoing our new game:

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Monkey Swipe, first game on MochiMedia.com (and 30.000 portals)

Saturday, February 6th, 2010

Yes today we pushed our first game on the Mochimedia platform, and yes the same day tonight (all credits to Mochimedia) it was approved and pushed to the many portals Mochimedia can reach. This Mochimedia.com appears to be the platform for gamedevelopers. You can manage everything online and a few hours later everything is up and running, smoothly…

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