Posts Tagged ‘platform game’

Bullet Time #3

Monday, November 15th, 2010

A new day, a new alien, meet AlienSnake

fig 1. The AlienSnake in full action

Bullet Time #2

Friday, November 12th, 2010

This is a second Bullet Time post, currently after some interruptions we’re back at the game (literally) and we made a small clip demoing BulletTime on our iPad. You can watch the footage below via Youtube. Right now the basic engine is there only thing lacking is levels, levels and more levels and we still need more alien characters to make the life of our Hero a true misery (that might not be a problem). The funny part is that we create all of the game sprites in the Brushes app on iPad. We are trying to achieve a bit of a painterish look. In the demo there are still some vector sprites (basically from monkey swipe our previous title ) but if you look at the movie intro that should give you a clue of what look we’re after.

Screen shot 2010-11-12 at 2.22.09 PM
fig 1. Texturing and testing a new monster creation in game.


fig 2. Youtube movie of the Bullet Time demo.

If you want to know about how we technically do it, you can read about it in the more section….

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BULLET TIME®

Thursday, November 4th, 2010

titleScreensmall
So yes we are working on a new game. It’s a sort of a platformer but also a role playing game. You play the role of a hooded hero (no Robin). A hero without a chance that is, because the world is lost and so are you. But hey CHEER UP, you have something to life for! It’s the “End of the World Party”, you are invited, you have a ticket and the only problem is: the party is levels away and the road is filled to the brim with creatures who would rather light you up and see you smoke and eating slime and all then see you get the chicks. So without any over-ambitious tasks at hand you can fully concentrate on shooting that alien scumbags to smithereens in the menatime navigating your way to this party. Of course you have to stash yourself with any pickups you can find, medikits, crates full of ammo and of course, the latest invention in alien-combat toolery, BULLET TIME®. With BULLET TIME® you have a lot more precision in your actions, BULLET TIME® only lasts for 3 seconds so you have to be very careful when and how to use it. Oh yeah, we are also adding a camera button during BULLET TIME® so you can make screenshots of the hairy situations you will end up in and let your family, back at home, know you’re doing fine.

Oh yeah you can watch the sort of teaser here:

The game is live..

Thursday, November 19th, 2009

game splash Well sort of anyway, just like this blog, the game is put live but in silence. No-one knows about it, but people will find it because google already knows about this blog and it’s only a matter of time that this game will generate heaps of traffic!

Anyway this is how it works, you enter the game via the splash page , there are only 3 pieces of text to get you going, if you click through you enter the game lobby, this is like the waiting room where you are able to challenge other visitors, just click a person and you’re in business, let the games begin!

The game is a hybrid platforming strategic game, first you carefully position your platforms then you are going to jump them, the goal is to get to the opposite platform and touch the golden star, your victory will be huge and of great importance!

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I love the game..

Wednesday, November 18th, 2009

Game over your game partner has left the game The game is becoming more and more playable, right now we are testing the game-play, playing & sitting next to each other and that’s a lot of fun. I’m not sure if this fun factor remains the same if you play it in different physical locations where you really can’t see each other. The game is turn based and there is a moment that you’re actually sit and wait until the movement of your opponent starts to play back and you’re up, to do your stuff. In this waiting-time you are able to chat a little and get your opponent out of his/her concentration. Anyway it won’t take long until the game is released here on fullscreen.nl and I would like to invite you all to give it a shot.

The game is on..

Wednesday, November 11th, 2009
Screen shot 2009-11-11 at 4.54.00 PM

Screenshot of our temporary graphics of the multiplayer platform game

Yes the game is on, After recoding some old as2 into spanking new as3 we are now on our way of releasing our very first multiplayer platform game, my partner is putting together a nice challenging system in Flex, in this environment people can challenge each other to play this platform game where the primary target wil be to cross the screen to your opponents starting point. The game is a hybrid concept leaning both on strategic and agile skills of the players.