Posts Tagged ‘game’

Available on the Appstore (again)

Wednesday, May 5th, 2010

Keep looking in the app store for this icon
Well this message is a little late becasue we were actually a little surprised by the quick Apple review, the first of may it was approved already. No problems! Nice work from us and from Apple. So we were really busy past few days contacting review sites, creating our free daily levels (we thought we had two weeks for this, not just one),  and finishing “review request” / “feedback” forms on the suport site, contacting everybody we know with an iPhone/iPod/iPad and encourage them to install our great new app!! But the great news remains we (fullscreen) is an established appstore contributor with 2 games (http://itunes.com/apps/fullscreen)

Oh yeah here is the good stuff:

Monkey Swipe, generating a buzz

Thursday, April 29th, 2010

Yep that’s what we try to do anyways, we have created a Monkey Swipe webpage here. This site is supposed to support our game, it allowes people to give feedback on our game, app reviewers to request a free game and it’s a showcase of what to expect, we also created a presspack with logo’s and game artwork and some kind of descriptive text, you can download it here. On top of that, today we changed our game studio in a little Hollywood by filming Appjuicer Johan while playing our game, it’s a demo that should get you folks all enthousiastic and stuff, so go buy it and check it out!!


App Store submission

Tuesday, March 9th, 2010

Yesterday we submitted our first game in the app store, you never know how long it’s gonna take before approval (if you get one), so we are now impatiently waiting and it already seems like forever! In the meantime, because just sitting still doesn’t speed things up psychologically, I’ve created a little teaser vid:

app iconAnd a support website that’s not yet finished but already open for public display, hooray!

So that’s that, now for some technical background, the game idea is a totally 100 percent copy of the flash version, but it’s totally rebuild in cocos2d for iPhone framework and the box2d physics engine. That’s basically objective-C en C mixed, a little tough at first for me but you get the hang of it when you see the progress of the game. The whole port took me basically a week and all the extra stuff, using spritesheets for the character animation, menu + credits implementation another week. That was including learning the cocos2d stuff, which by the way is a great framework with pretty good performance (via OPENGL). Even on the old (2G) iphone the app appears to be more responsive than the flash-version @ a fast pc.

Another day, another game “Beat the Beetle”

Thursday, February 11th, 2010

To summarize a lot of words, we have released another casual game, called: Beat the Beetle.

It’s a pong like game, which unlike pong, has a gravity element to deal with. People who found the previous game too challenging will love this one, you can play it with just one finger, using the spacebar to jump and bounce/block ball (beetle). Anyways “an Elvis man should love it….”
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Monkey Swipe, first game on MochiMedia.com (and 30.000 portals)

Saturday, February 6th, 2010

Yes today we pushed our first game on the Mochimedia platform, and yes the same day tonight (all credits to Mochimedia) it was approved and pushed to the many portals Mochimedia can reach. This Mochimedia.com appears to be the platform for gamedevelopers. You can manage everything online and a few hours later everything is up and running, smoothly…

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