Posts Tagged ‘fullscreen.nl’

CamLock showreel

Friday, April 8th, 2011

Yep our product was received very well with the early customers from all over the globe, see the written reviews on our Camlock product page see another short demo of what this app can do:

CamLock video camera app in App Store

Friday, April 1st, 2011

camlock_inappstore

Last night our latest iPhone release became available in the Apple App Store. You can get it here. So another video app you might say. And indeed you are right, it seems that these days video apps are flooding the app store. So what does ours excactly do, what makes it worth the money? This app is totally not about after effects, filters etc. This camera app allows you to lock exposure, whitebalance and focus. This gives you a way to create a decent recording without the automatics ruining it.

One final thing I must add is that since iOS 4.3 some glitch in AVFoundation was introduced which removes the exposure lock if you begin/finish recording. That’s why I decided to disable this switch on devices running IOS 4.3 /4.3.1 while in standby mode. Otherwise the app might raise expectations. If your device is still running on 4.0 – 4.2.1 then your fine and exposure lock can be set before recording. I only found out about this 4.3 glitch 2 days before submitting the app. I filed a bug report with apple but until today got no word about it. Of course the whole purpose of this app is exposure/whitebalance locking and because of this glitch the app’s functionality is compromised, which is really too bad and right now even prevents me from updating my devices.

Happy shooting..

Bullet Time rerererererevisited!

Tuesday, March 8th, 2011

Right now we are more or less finished with our character design in terms of physic constellations, we are trying to skin these things and have enhanced our monster editor to become a full blown level editor. So with all the enemies more or less worked out it’s on to level design:

leveldesign

fig 1. Level design, in order to get to the pumpkin you have to walk
the” Chain of Stepping Stones

character_design

fig 2. Character design, watch out behind you, it’s an.  a .. oooh just watch out!

Augmented Reality revisited

Tuesday, March 8th, 2011

New attempt to get things up to speed, looks pretty acceptable to me now..

New address, new businesscards

Friday, January 28th, 2011

So we moved, a nice opportunity to update our businesscards. We decided to go for the less is more strategy.

So one logo on the front, our credentials on the back, for the rest, just white….

combined_businesscards

OFFICE V2.0

Friday, January 7th, 2011

Fullscreen on the move

birdseye view office from above 4 meters

New address:

Fullscreen
Rigtersbleek – Zandvoort 10 (1.17)
7521 BE Enschede
Netherlands

Yes Fullscreen has moved to a new location (physically). After a year of fullscreen existence we thought it was time for a change. Our previous office was a little bit small and turned out to be a true oven during last summer. With this enormous heat going on, concentration was not always at maximal level. Right now, these issues are gone and forgotten. Here are some pictures to give you an impression, I would say there is more than enough room for the two of us:

overview of conducting hard labour

fig 1. Working hard as ever

outside backdoor bell detail

fig 2. Detail of the huge mechanic doorbell that used to lure the factory workers in

backdoor inside the premises

fig 3. Back entrance leading to our office backdoor entrance (follow the enlightened path)

outside the premises (backside)

fig 4. Outside the premises (backside)

BulletTime #5 Leveldesign revisited

Monday, November 29th, 2010

Another clip from the same session…

BulletTime #4 Leveldesign

Friday, November 26th, 2010

Showing of the latest efforts in leveldesign…

Monkey Swipe v1.3 approved and available on the App Store

Friday, November 19th, 2010

MonkeySwipe_update_appstore

Last night Apple approved of our latest Monkey Swipe iteration V1.3. We had it on hold (because you can) Apple calls this “Pending developer release” and today we flipped the switch to release it. So after a half hour of so the App was ready for the App Store, then it took an hour more for us to discover it in the Updates section in the App store on the iPhone. So it’s there, it’s free and it has Game Center support! We also put some effort  in to get the filesize of the binary under 20MB, this allows for download while not on a wifi connection. This is critical for a casual game to be installable anywhere, anytime.  So that’s been taken care of as well. Ladies and gentleman let the updating begin.

BULLET TIME®

Thursday, November 4th, 2010

titleScreensmall
So yes we are working on a new game. It’s a sort of a platformer but also a role playing game. You play the role of a hooded hero (no Robin). A hero without a chance that is, because the world is lost and so are you. But hey CHEER UP, you have something to life for! It’s the “End of the World Party”, you are invited, you have a ticket and the only problem is: the party is levels away and the road is filled to the brim with creatures who would rather light you up and see you smoke and eating slime and all then see you get the chicks. So without any over-ambitious tasks at hand you can fully concentrate on shooting that alien scumbags to smithereens in the menatime navigating your way to this party. Of course you have to stash yourself with any pickups you can find, medikits, crates full of ammo and of course, the latest invention in alien-combat toolery, BULLET TIME®. With BULLET TIME® you have a lot more precision in your actions, BULLET TIME® only lasts for 3 seconds so you have to be very careful when and how to use it. Oh yeah, we are also adding a camera button during BULLET TIME® so you can make screenshots of the hairy situations you will end up in and let your family, back at home, know you’re doing fine.

Oh yeah you can watch the sort of teaser here: