So we are back on Bullet Time (again). Our wall is currenlty completely covered in printed paper with 300 scenes of our biggest production yet.
We have made some political decisions on this game too. We have adapted the code so it runs on iPad and we liked playing it on the iPad so much that we will be releasing Bullet Time as an iPad only game. Later on the game will probably
be an universal game so people are also able to run it on their iPhones and iPods too. Right now we are progressing full speed and hope to be releasing pretty soon, with level design being completed (more or less) it’s now on to sound and scenery design.
Here are some caps to see what you might encounter in the game.
fig 1. Lonely meeting with Stryder, no ammo probably means you won’t make it alive to the next level
fig 2. Don’t be fooled by the many pickups, this is not going to be easy.
fig 3. You were just strolling around in concrete jungle when you run into JibberLeg..
fig 4. Sometimes when your own firepower just wont cut it, you have to rely on little tanky..