Posts Tagged ‘appstore’

Watermarker App update version 1.1 submitted to Apple

Tuesday, April 3rd, 2012
Main new feature fading

Main new feature fading

What’s New in this Version?

- Added watermark fading in and out options. With settable fade duration and fade – in/out point.

- Gui overhaul, changed the look of screen backgrounds and buttons. The glossy carbon look just didn’t cut it for me. I hope potential buyers agree with me it looks a bit more sophisticated now.

-Fixed some memory leaks

I hope it will be available soon, it has some nice added functionality. After this I will update CamLock with a bunch of extra features.

Text watermarking input screen

Bullet Time (The End of The World Party) in Dutch App Store

Wednesday, October 5th, 2011

Screen shot 2011-10-05 at 8.48.05 AM

So the day after laucnh we’re at position 33 in Category Adventure in Dutch App Store (for iPhone rankings ), we’re now beyond the legendary “Another World” and hope to climb up a few places still. So that’s it basically, the game has entered the App Store  at the same date as we set the availability date. This hepled us a little I think because we were nicely in view when sorted on release date, this was the case on every platform. So on the iPad we were in the last 12 released apps (no specific category!) and also in iTunes in recently released iPhone /iPad adventure and action games. Also in the GameCenter section, which I never visited before (oops). So hope sales will go strong for a couple of days, we’ll see.

Oh yeah just in case you want to buy Bullet Time too, here is the link to the App Store:

http://itunes.apple.com/app/bullet-time-end-world-party/id428499308?ls=1&mt=8

Bullet Time got approved!

Wednesday, September 28th, 2011

bullettime_appstore_party

4 October, put it on your agenda people! Not only will Apple probably anounce their latest iteration of the iPhone at this beautiful day. But we at Appjuice.com will launch our spectaculair iPad-iPhone game: “Bullet Time (The End of The World Party) ”

After a small misunderstanding about our GameCenter implementation, we appealed for a re-evaluation of the game and with success, we quickly got approved to the App Store. The release date is set at 4 October and we hope you will have a good time playing it.

BulletTime submitted (finally)

Thursday, September 15th, 2011
Waiting for review

Waiting for review

Yep, right now BulletTime is at Apple’s mercy, whether or not it will be approved for the App Store.

Right now we are waiting with high anticipation..

In the meantime we created a Gamecontrol demo, to show off the controls for BulletTime, we don’t use virtual joypads, instead movement is controlled using the accelerometer and only 2 buttons for jumping and shooting. Not tiny onscreen buttons, left half of the screen is jumping, right half is shooting, (Of course you can toggle that if you like that better).

Bullet Time Pre Release trailer

Tuesday, September 6th, 2011

Today we shot our trailer, we decided to use pure “in-game” footage for this trailer so people realy get to see what to expect from this game. In order to shoot this video we hooked our iPad up to an HDMI monitor and filmed that monitor with an iPhone using our own Camlock app. We decided to stick to 4:3 aspect footage because of the aspect ratio of an iPad which matches that ratio. The footage is not as clear as screengrabbed from the iPad simulator on a Mac, but because our game controls rely on the accelerometer and multitouch (shooting and jumping at the same time) playing on the simulator doesn’t work out.

So here it is:

Bullet Time (The End Of The World Party), action packed iPad platformer

Friday, July 29th, 2011

bulletttime_titlescreen_ipad_small

So we are back on Bullet Time (again). Our wall is currenlty completely covered in printed paper with 300 scenes of our biggest production yet.

We have made some political decisions on this game too. We have adapted the code so it runs on iPad and we liked playing it on the iPad so much that we will be releasing Bullet Time as an iPad only game. Later on the game will probably

be an universal game so people are also able to run it on their iPhones and iPods too. Right now we are progressing full speed and hope to be releasing pretty soon, with level design being completed (more or less) it’s now on to sound and scenery design.

Here are some caps to see what you might encounter in the game.

bulletttime_meeting_stryder_inthe_desert_with_no_bullets_small

fig 1. Lonely meeting with Stryder, no ammo probably means you won’t make it alive to the next level


bulletttime_huge_amounts_of_medikits_and_ammunition_crates_small

fig 2. Don’t be fooled by the many pickups, this is not going to be easy.


bulletttime_jibberleg_awaits_you_small

fig 3.  You were just strolling around in  concrete jungle when you run into JibberLeg..


bulletttime_little_tanky_ipad_small

fig 4. Sometimes when your own firepower just wont cut it, you have to rely on little tanky..

Bullet Time (on with the show)

Saturday, May 21st, 2011

leveldesign_blog

So we’re level designing like there is no tomorrow (how appropriate), in this picture above you can see what our office-wall looks like right now. It’s covered with printed level schematics, nailed to the wall, so we are a bit able to keep track of the progress and also see in the blink of an eye (wel sort off) where which level is currently located in the game (and also by which name/id it goes). After purchasing 6.5 squaremetres of softboard we found out that we’re only half way yet ;-( So a lot of work needs to be done but we won’t give up on creating the most fatalistic game ever, oh no!!!

CamLock starting to RISE!

Wednesday, May 4th, 2011


Oh yeah, some (I guess major) forum in Germany called slashCam has written about our app CamLock (read it here) . This has generated some traffic to our website and also some sales in the App Store. Today I actually reaached something like 21th position in downloads en 14 th postion in revenue in the German App Store that is and in the category Photograhpy. Really nice to see your app next to names as photoshop, iMovie, Hipstamatic etc.
Let’s see where this takes us…
Screen shot 2011-05-04 at 2.19.08 PM

I’m using AppAnnie to track all this statisitics and here you can see a screendump of the written reviews I got so for on my app. That’s not bad huh. Btw, I don’t know these people. not a single one of them. See and read for yourself, clicking the images will enlarge them.

Screen shot 2011-05-04 at 4.35.12 PM

CamLock showreel

Friday, April 8th, 2011

Yep our product was received very well with the early customers from all over the globe, see the written reviews on our Camlock product page see another short demo of what this app can do:

CamLock video camera app in App Store

Friday, April 1st, 2011

camlock_inappstore

Last night our latest iPhone release became available in the Apple App Store. You can get it here. So another video app you might say. And indeed you are right, it seems that these days video apps are flooding the app store. So what does ours excactly do, what makes it worth the money? This app is totally not about after effects, filters etc. This camera app allows you to lock exposure, whitebalance and focus. This gives you a way to create a decent recording without the automatics ruining it.

One final thing I must add is that since iOS 4.3 some glitch in AVFoundation was introduced which removes the exposure lock if you begin/finish recording. That’s why I decided to disable this switch on devices running IOS 4.3 /4.3.1 while in standby mode. Otherwise the app might raise expectations. If your device is still running on 4.0 – 4.2.1 then your fine and exposure lock can be set before recording. I only found out about this 4.3 glitch 2 days before submitting the app. I filed a bug report with apple but until today got no word about it. Of course the whole purpose of this app is exposure/whitebalance locking and because of this glitch the app’s functionality is compromised, which is really too bad and right now even prevents me from updating my devices.

Happy shooting..