Posts Tagged ‘appjuice’

Bullet Time got approved!

Wednesday, September 28th, 2011

bullettime_appstore_party

4 October, put it on your agenda people! Not only will Apple probably anounce their latest iteration of the iPhone at this beautiful day. But we at Appjuice.com will launch our spectaculair iPad-iPhone game: “Bullet Time (The End of The World Party) ”

After a small misunderstanding about our GameCenter implementation, we appealed for a re-evaluation of the game and with success, we quickly got approved to the App Store. The release date is set at 4 October and we hope you will have a good time playing it.

Bullet Time (The End Of The World Party), action packed iPad platformer

Friday, July 29th, 2011

bulletttime_titlescreen_ipad_small

So we are back on Bullet Time (again). Our wall is currenlty completely covered in printed paper with 300 scenes of our biggest production yet.

We have made some political decisions on this game too. We have adapted the code so it runs on iPad and we liked playing it on the iPad so much that we will be releasing Bullet Time as an iPad only game. Later on the game will probably

be an universal game so people are also able to run it on their iPhones and iPods too. Right now we are progressing full speed and hope to be releasing pretty soon, with level design being completed (more or less) it’s now on to sound and scenery design.

Here are some caps to see what you might encounter in the game.

bulletttime_meeting_stryder_inthe_desert_with_no_bullets_small

fig 1. Lonely meeting with Stryder, no ammo probably means you won’t make it alive to the next level


bulletttime_huge_amounts_of_medikits_and_ammunition_crates_small

fig 2. Don’t be fooled by the many pickups, this is not going to be easy.


bulletttime_jibberleg_awaits_you_small

fig 3.  You were just strolling around in  concrete jungle when you run into JibberLeg..


bulletttime_little_tanky_ipad_small

fig 4. Sometimes when your own firepower just wont cut it, you have to rely on little tanky..

Bullet Time #3

Monday, November 15th, 2010

A new day, a new alien, meet AlienSnake

fig 1. The AlienSnake in full action

BULLET TIME®

Thursday, November 4th, 2010

titleScreensmall
So yes we are working on a new game. It’s a sort of a platformer but also a role playing game. You play the role of a hooded hero (no Robin). A hero without a chance that is, because the world is lost and so are you. But hey CHEER UP, you have something to life for! It’s the “End of the World Party”, you are invited, you have a ticket and the only problem is: the party is levels away and the road is filled to the brim with creatures who would rather light you up and see you smoke and eating slime and all then see you get the chicks. So without any over-ambitious tasks at hand you can fully concentrate on shooting that alien scumbags to smithereens in the menatime navigating your way to this party. Of course you have to stash yourself with any pickups you can find, medikits, crates full of ammo and of course, the latest invention in alien-combat toolery, BULLET TIME®. With BULLET TIME® you have a lot more precision in your actions, BULLET TIME® only lasts for 3 seconds so you have to be very careful when and how to use it. Oh yeah, we are also adding a camera button during BULLET TIME® so you can make screenshots of the hairy situations you will end up in and let your family, back at home, know you’re doing fine.

Oh yeah you can watch the sort of teaser here:

Monkey Swipe v1.2 LIVE

Saturday, September 18th, 2010

Monkey Swipe v1.2 in developer backoficeToday (actually this night) our latest iteration of our iPhone game MonkeySwipe got approval and should be available in the Appstore any moment now. It’s a major update, containing not only a few minor bugfixes, but also a splendid 120 new levels bringing it to a total of 160 levels and some other great news we lowered the price to $0.99. We like to call that an absolute bargain, we also included a “Play Random Swipe” button (in paid version) that gives you any of the 160 levels for a quick play even if you didn’t unlock them before and haven’t reached that level yet. Levels are conveniently organized in 4 packs, easy, medium, hard and the classic (levels that were already in the older version of the game). So I would say check it out, it’s garanteed to bring you hours of good fun.

What’s up, any new iPhone apps ?

Thursday, July 15th, 2010

Well not yet, right now we are experimenting with the NyARToolkit for iPhone, it’s big fun:

What are we gonna do with this technology? We don’t know yet, right now we are evaluating what we can and can’t do with this stuff and perhaps something creative will come out. Most likely something in the category “Entertainment”.

But there is more, we are currently working on a major Monkey Swipe update, thanks to some publicity lately we are back in top 25 in category puzzle games in Holland. That is nice  too. So what will this update consist of, three more level packs all for the same In App purchase, much more free content and last but not least we might do something with the price. Also the levels will be more versatile thanks to Johan who implemented some more box2d stuff, what does this mean to you they Monkey Swipe player? Mucb more fun, even weirder constructions, swings, enemy clusters and much more gameplay, oh yeah!

See you soon in an App Store near you!

Btw we’ve also updated our website, you are now able to completely passively absorb all necessary info! It’s video….

Work in progress in a non-stop-motion

Wednesday, June 9th, 2010

Yep that’s us working our asses of on some new Monkey Swipe content soon to be released in a major update!!

Monkey Swipe nr.2 in Dutch App Store (Games section)

Wednesday, May 12th, 2010
Nr 6 ranking in dutch app store (free apps)

Nr 6 ranking in dutch app store (free apps)

After being mentioned on the very popular dutch blog iphoneclub.nl our game skyrocketed in the Dutch app store to  a  ranking number 7 right now, uh no nr 6 its changed while typing (I kid you not). I need to rephotoshop now ;-) BRB.

Very nice indeed, this results in a game ranking: Nr 2. which is great stuff.  Thanks for the support people, we are really really appreciating it that a few months of hard work starts to pay off. So if anyone has downloaded this game and is stuck in any of the first ten levels, fear not, today we will publish 9 walkthrough minitutorials on youtube of all free levels, level 2 till 10 ( level 1 is a in fact 7 tutorial levels, which are reallly easy so no tutorial there).

#2 ranking in Netherlands

#2 ranking in Netherlands

Available on the Appstore (again)

Wednesday, May 5th, 2010

Keep looking in the app store for this icon
Well this message is a little late becasue we were actually a little surprised by the quick Apple review, the first of may it was approved already. No problems! Nice work from us and from Apple. So we were really busy past few days contacting review sites, creating our free daily levels (we thought we had two weeks for this, not just one),  and finishing “review request” / “feedback” forms on the suport site, contacting everybody we know with an iPhone/iPod/iPad and encourage them to install our great new app!! But the great news remains we (fullscreen) is an established appstore contributor with 2 games (http://itunes.com/apps/fullscreen)

Oh yeah here is the good stuff:

Monkey Swipe, generating a buzz

Thursday, April 29th, 2010

Yep that’s what we try to do anyways, we have created a Monkey Swipe webpage here. This site is supposed to support our game, it allowes people to give feedback on our game, app reviewers to request a free game and it’s a showcase of what to expect, we also created a presspack with logo’s and game artwork and some kind of descriptive text, you can download it here. On top of that, today we changed our game studio in a little Hollywood by filming Appjuicer Johan while playing our game, it’s a demo that should get you folks all enthousiastic and stuff, so go buy it and check it out!!