The game is live..

game splash Well sort of anyway, just like this blog, the game is put live but in silence. No-one knows about it, but people will find it because google already knows about this blog and it’s only a matter of time that this game will generate heaps of traffic!

Anyway this is how it works, you enter the game via the splash page , there are only 3 pieces of text to get you going, if you click through you enter the game lobby, this is like the waiting room where you are able to challenge other visitors, just click a person and you’re in business, let the games begin!

The game is a hybrid platforming strategic game, first you carefully position your platforms then you are going to jump them, the goal is to get to the opposite platform and touch the golden star, your victory will be huge and of great importance!

Techniques used:

- the game is basically an all-in-one flash game swf file. Is was constructed from compiled “mxml” and “as” files. The sprites/animations were all drawn in flash and published as swf movies, everything is more or less vectors. These swf’s were embedded in the main movie during compilation using the flex code:

[Embed(source="assets/game_bg.swf", mimeType="application/x-shockwave-flash", symbol="game_bg_swf")]
[Bindable]

public var game_bg_swf:Class;
registerClassAlias(”jumping_swf”,jumping_swf);

The class game_bg_swf is then available in your program via getClassByAlias:

var Myclass:Class = getClassByAlias(className) as Class;

Where className is a string. The lobby is strictly build with flex components. The serverside game-model and game-synchronisation are done with python which runs as a gameserver. Perhaps at a later phase we will post the source code of the entire project. Until then

GAMETIME!

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