Bullet Time rerererererevisited!

Right now we are more or less finished with our character design in terms of physic constellations, we are trying to skin these things and have enhanced our monster editor to become a full blown level editor. So with all the enemies more or less worked out it’s on to level design:

leveldesign

fig 1. Level design, in order to get to the pumpkin you have to walk
the” Chain of Stepping Stones

character_design

fig 2. Character design, watch out behind you, it’s an.  a .. oooh just watch out!

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