Archive for September, 2011

Bullet Time got approved!

Wednesday, September 28th, 2011

bullettime_appstore_party

4 October, put it on your agenda people! Not only will Apple probably anounce their latest iteration of the iPhone at this beautiful day. But we at Appjuice.com will launch our spectaculair iPad-iPhone game: “Bullet Time (The End of The World Party) ”

After a small misunderstanding about our GameCenter implementation, we appealed for a re-evaluation of the game and with success, we quickly got approved to the App Store. The release date is set at 4 October and we hope you will have a good time playing it.

BulletTime submitted (finally)

Thursday, September 15th, 2011
Waiting for review

Waiting for review

Yep, right now BulletTime is at Apple’s mercy, whether or not it will be approved for the App Store.

Right now we are waiting with high anticipation..

In the meantime we created a Gamecontrol demo, to show off the controls for BulletTime, we don’t use virtual joypads, instead movement is controlled using the accelerometer and only 2 buttons for jumping and shooting. Not tiny onscreen buttons, left half of the screen is jumping, right half is shooting, (Of course you can toggle that if you like that better).

Bullet Time Pre Release trailer

Tuesday, September 6th, 2011

Today we shot our trailer, we decided to use pure “in-game” footage for this trailer so people realy get to see what to expect from this game. In order to shoot this video we hooked our iPad up to an HDMI monitor and filmed that monitor with an iPhone using our own Camlock app. We decided to stick to 4:3 aspect footage because of the aspect ratio of an iPad which matches that ratio. The footage is not as clear as screengrabbed from the iPad simulator on a Mac, but because our game controls rely on the accelerometer and multitouch (shooting and jumping at the same time) playing on the simulator doesn’t work out.

So here it is: