Archive for January, 2010

The story of a single picture

Sunday, January 24th, 2010

It’s funny, almost one year ago in january 2009 I created an image of a device that I thought to be the perfect “couch hanging, while websurfing” device. It was of course an apple device and completely inspired on the iPhone. My iPhone to be  more specific, it’s a 2G model (I prefer it’s looks over the new ones)  and what I like so much about it is the way that it when you decide to go browse, you draw it from your pocket, push the home btn and launch safari, 20 seconds later you’re browsing the web. No booting, no crippled way of selecting hyperlinks, the in/out zooming by double tapping works perfect in my opinion. It would only be better if this device was slightly bigger, not to much though, not like a 10 inch if you ask me. Just 3/4  iPhones wide would be nice, and then a little higher, say a touch screen with a res of 1280 x 800 would be perfect. So when I was considering this I decided to draw something in 3dsMax, render it with vray, and drop it on That’s what i did and then nothing happened, it had like 12 views and like 2 comments from apple fans. I called this rendering the iNetbook because some people were indicating that apple should release one too, so I thought ok this should be it then.


Box2d Experiments

Friday, January 22nd, 2010

This week we did some experiments with the AS3 port of the box2d physics engine. I read some complaints online about the awkward API of this engine, but I personally think its a work of art. We are in the process of developing turn based multiplayer games and an engine like this will offer us a very nice strategy for latency masking. (by passing b2Vec data to update the server model and finishing with a final handshake after b2Bodies have gone to sleep). This week we tried to use box2d in our normal MVC routine. These were our goals:

What are we working on?

Thursday, January 7th, 2010

Well what not!

Here’s the short list:

  • A flashy campagne for a big fashion label, in flash (oh really?)
  • Experiments in Unity 3d for iPhone (more on that later)
  • Box2d based framework for flash
  • PureMVC for flash
  • Getting FLARManager up and running with Away3dlite to get more performance out of our Augmented Reality application