Archive for November, 2009

Augmented reality

Tuesday, November 24th, 2009

Yes,

While I’ve done some cam motion tracking experiments in the past, to superimpose 3d animations on top of real life footage, this augmented reality stuff is  killing me, I like it a lot. A few months ago  I never once heard of the terminology “Augmented reality” while right now it is very much hot and happening. There are applications like Layar (http://layar.com) which brings this technology via the mobile platforms (Android and iPhone)  to the masses, today I created a more modest application that works with the flash FLAR framework. In order to do some 3d superimposing over a webcam view you need some kind of tracking information. In this case you don’t have a compass, gps or tilting sensor so we use a tracking marker that is optically recognized, so what you have to do is hold this marker in front of your webcam and this marker is used to calculate a transform matrix for your 3d object. Check the video for the full experience:

The game is live..

Thursday, November 19th, 2009

game splash Well sort of anyway, just like this blog, the game is put live but in silence. No-one knows about it, but people will find it because google already knows about this blog and it’s only a matter of time that this game will generate heaps of traffic!

Anyway this is how it works, you enter the game via the splash page , there are only 3 pieces of text to get you going, if you click through you enter the game lobby, this is like the waiting room where you are able to challenge other visitors, just click a person and you’re in business, let the games begin!

The game is a hybrid platforming strategic game, first you carefully position your platforms then you are going to jump them, the goal is to get to the opposite platform and touch the golden star, your victory will be huge and of great importance!

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I love the game..

Wednesday, November 18th, 2009

Game over your game partner has left the game The game is becoming more and more playable, right now we are testing the game-play, playing & sitting next to each other and that’s a lot of fun. I’m not sure if this fun factor remains the same if you play it in different physical locations where you really can’t see each other. The game is turn based and there is a moment that you’re actually sit and wait until the movement of your opponent starts to play back and you’re up, to do your stuff. In this waiting-time you are able to chat a little and get your opponent out of his/her concentration. Anyway it won’t take long until the game is released here on fullscreen.nl and I would like to invite you all to give it a shot.

The game is on..

Wednesday, November 11th, 2009
Screen shot 2009-11-11 at 4.54.00 PM

Screenshot of our temporary graphics of the multiplayer platform game

Yes the game is on, After recoding some old as2 into spanking new as3 we are now on our way of releasing our very first multiplayer platform game, my partner is putting together a nice challenging system in Flex, in this environment people can challenge each other to play this platform game where the primary target wil be to cross the screen to your opponents starting point. The game is a hybrid concept leaning both on strategic and agile skills of the players.

Customizing the header of our Blog

Wednesday, November 11th, 2009

Screen shot 2009-11-11 at 4.57.18 PM As you can see, we created an header that is basically a cropped out image, in order to do this we edited the file that already comes with the wordpress system and is being used as you
1. edit the header colors and
2. have the gd library running on your server: wp-content/themes/default/images/header-img.php

This php file now reads a local server folder (headers/ living besides wp-content/ ) and puts all jpeg files in an array, then randomly shows one of them using the following steps:

1. Make a smart crop from the center of the image by first calculating the picture’s aspect ratio
2. Apply the rounded rectangle look, slightly tweaked method from the original code
3. Apply a transparant png (coming from that same headers/ folder called sandwich.png) on top of that compositon with a slightly dark blurred spot in the center, so no matter what’s the content of the image your white html blogtitle with pay-off line, will always stand out.

Read/copy the complete source code here..
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