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	<title>Fullscreen</title>
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	<description>Internet applications and more..</description>
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		<title>Watermarker App update version 1.1 submitted to Apple</title>
		<link>http://www.fullscreen.nl/blog/?p=595</link>
		<comments>http://www.fullscreen.nl/blog/?p=595#comments</comments>
		<pubDate>Tue, 03 Apr 2012 21:07:56 +0000</pubDate>
		<dc:creator>Jeroen</dc:creator>
				<category><![CDATA[appjuice]]></category>
		<category><![CDATA[fullscreen.nl]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Appjuice.com]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[appstore]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[watermarker]]></category>

		<guid isPermaLink="false">http://www.fullscreen.nl/blog/?p=595</guid>
		<description><![CDATA[What&#8217;s New in this Version?
- Added watermark fading in and out options. With settable fade duration and fade &#8211; in/out point.
- Gui overhaul, changed the look of screen backgrounds and buttons. The glossy carbon look just didn&#8217;t cut it for me. I hope potential buyers agree with me it looks a bit more sophisticated now.
-Fixed [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_596" class="wp-caption alignnone" style="width: 450px"><a href="http://www.fullscreen.nl/blog/wp-content/uploads/2012/04/photo-2.PNG"><img class="size-full wp-image-596" title="Main new feature fading" src="http://www.fullscreen.nl/blog/wp-content/uploads/2012/04/photo-2.PNG" alt="Main new feature fading" width="440" height="659" /></a><p class="wp-caption-text">Main new feature fading</p></div>
<p>What&#8217;s New in this Version?</p>
<p>- Added watermark fading in and out options. With settable fade duration and fade &#8211; in/out point.</p>
<p>- Gui overhaul, changed the look of screen backgrounds and buttons. The glossy carbon look just didn&#8217;t cut it for me. I hope potential buyers agree with me it looks a bit more sophisticated now.</p>
<p>-Fixed some memory leaks</p>
<p>I hope it will be available soon, it has some nice added functionality. After this I will update CamLock with a bunch of extra features.</p>
<p><a href="http://www.fullscreen.nl/blog/wp-content/uploads/2012/04/watermarker_text.png"><img class="size-large wp-image-597" title="watermarker app" src="http://www.fullscreen.nl/blog/wp-content/uploads/2012/04/watermarker_text-449x1024.png" alt="Text watermarking input screen" width="449" height="1024" /></a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Watermarker app ready!</title>
		<link>http://www.fullscreen.nl/blog/?p=581</link>
		<comments>http://www.fullscreen.nl/blog/?p=581#comments</comments>
		<pubDate>Thu, 02 Feb 2012 23:08:57 +0000</pubDate>
		<dc:creator>Jeroen</dc:creator>
				<category><![CDATA[appjuice]]></category>
		<category><![CDATA[fullscreen.nl]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[media]]></category>
		<category><![CDATA[Appjuice.com]]></category>
		<category><![CDATA[branding]]></category>
		<category><![CDATA[iPod]]></category>
		<category><![CDATA[superimpose]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[watermark]]></category>
		<category><![CDATA[watermarker]]></category>
		<category><![CDATA[watermarking]]></category>

		<guid isPermaLink="false">http://www.fullscreen.nl/blog/?p=581</guid>
		<description><![CDATA[2 days ago our latest App Store iteration saw day of light on the App Store. It&#8217;s a video watermarker app which makes it pretty easy to imprint your logo or for that matter a small text into your video. When we created this we had journalists, bloggers in mind who create and deliver video [...]]]></description>
			<content:encoded><![CDATA[<p><a title="Watermarker support" href="http://www.appjuice.com/watermarker" target="_blank"><img class="alignleft size-full wp-image-584" title="Watermarker app icon" src="http://www.fullscreen.nl/blog/wp-content/uploads/2012/02/Icon@2x.png" alt="Watermarker app icon" width="114" height="114" /></a>2 days ago our latest App Store iteration saw day of light on the App Store. It&#8217;s a video watermarker app which makes it pretty easy to imprint your logo or for that matter a small text into your video. When we created this we had journalists, bloggers in mind who create and deliver video content to a website or third party and are always using more or less the same watermark. Now its possible to create a fully montaged production in the field just using your phone. Shoot with our other app CamLock, brand the video with a text or image of choice (mail a transparent png to yourself save it to the photoroll and select it in the app) with the Watermarker app and you could use an app like iMovie to do some basic video montage. So there you go, just in time video delivery is finally there!</p>
<p><a href="http://itunes.com/apps/watermarker"><img class="alignnone" title="Watermarker app, a video watermarking tool" src="http://www.appjuice.com/slider_images/watermarker.png" alt="" width="449" height="207" /></a></p>
<p>Tutorial video:</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="450" height="335" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/HR2ZJZ9cLaQ?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="450" height="335" src="http://www.youtube.com/v/HR2ZJZ9cLaQ?version=3&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Bullet Time (The End of The World Party) in Dutch App Store</title>
		<link>http://www.fullscreen.nl/blog/?p=575</link>
		<comments>http://www.fullscreen.nl/blog/?p=575#comments</comments>
		<pubDate>Wed, 05 Oct 2011 06:58:18 +0000</pubDate>
		<dc:creator>Jeroen</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[appjuice]]></category>
		<category><![CDATA[box2d]]></category>
		<category><![CDATA[fullscreen.nl]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[action]]></category>
		<category><![CDATA[Appjuice.com]]></category>
		<category><![CDATA[appstore]]></category>
		<category><![CDATA[bullet time]]></category>
		<category><![CDATA[BulletTime]]></category>
		<category><![CDATA[cocos2d]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[platform game]]></category>

		<guid isPermaLink="false">http://www.fullscreen.nl/blog/?p=575</guid>
		<description><![CDATA[
So the day after laucnh we&#8217;re at position 33 in Category Adventure in Dutch App Store (for iPhone rankings ), we&#8217;re now beyond the legendary &#8220;Another World&#8221; and hope to climb up a few places still. So that&#8217;s it basically, the game has entered the App Store  at the same date as we set the [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.fullscreen.nl/blog/wp-content/uploads/2011/10/Screen-shot-2011-10-05-at-8.48.05-AM.png"><img class="alignnone size-full wp-image-576" title="Screen shot 2011-10-05 at 8.48.05 AM" src="http://www.fullscreen.nl/blog/wp-content/uploads/2011/10/Screen-shot-2011-10-05-at-8.48.05-AM.png" alt="Screen shot 2011-10-05 at 8.48.05 AM" width="451" height="367" /></a></p>
<p>So the day after laucnh we&#8217;re at position 33 in Category Adventure in Dutch App Store (for iPhone rankings ), we&#8217;re now beyond the legendary &#8220;Another World&#8221; and hope to climb up a few places still. So that&#8217;s it basically, the game has entered the App Store  at the same date as we set the availability date. This hepled us a little I think because we were nicely in view when sorted on release date, this was the case on every platform. So on the iPad we were in the last 12 released apps (no specific category!) and also in iTunes in recently released iPhone /iPad adventure and action games. Also in the GameCenter section, which I never visited before (oops). So hope sales will go strong for a couple of days, we&#8217;ll see.</p>
<p>Oh yeah just in case you want to buy Bullet Time too, here is the link to the App Store:</p>
<p><a title="http://itunes.apple.com/app/bullet-time-end-world-party/id428499308?ls=1&amp;mt=8" href="http://itunes.apple.com/app/bullet-time-end-world-party/id428499308?ls=1&amp;mt=8" target="_blank">http://itunes.apple.com/app/bullet-time-end-world-party/id428499308?ls=1&amp;mt=8</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Bullet Time got approved!</title>
		<link>http://www.fullscreen.nl/blog/?p=563</link>
		<comments>http://www.fullscreen.nl/blog/?p=563#comments</comments>
		<pubDate>Wed, 28 Sep 2011 14:57:52 +0000</pubDate>
		<dc:creator>Jeroen</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[appjuice]]></category>
		<category><![CDATA[box2d]]></category>
		<category><![CDATA[fullscreen.nl]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[action]]></category>
		<category><![CDATA[Appjuice.com]]></category>
		<category><![CDATA[appstore]]></category>
		<category><![CDATA[bullet time]]></category>
		<category><![CDATA[BulletTime]]></category>
		<category><![CDATA[cocos2d]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[platform game]]></category>
		<category><![CDATA[puzzle]]></category>

		<guid isPermaLink="false">http://www.fullscreen.nl/blog/?p=563</guid>
		<description><![CDATA[
4 October, put it on your agenda people! Not only will Apple probably anounce their latest iteration of the iPhone at this beautiful day. But we at Appjuice.com will launch our spectaculair iPad-iPhone game: &#8220;Bullet Time (The End of The World Party) &#8221;
After a small misunderstanding about our GameCenter implementation, we appealed for a re-evaluation [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.fullscreen.nl/blog/wp-content/uploads/2011/09/bullettime_appstore_party.png"><img class="alignnone size-full wp-image-569" title="bullettime_appstore_party" src="http://www.fullscreen.nl/blog/wp-content/uploads/2011/09/bullettime_appstore_party.png" alt="bullettime_appstore_party" width="450" height="329" /></a></p>
<p><strong>4 October,</strong> put it on your agenda people! Not only will Apple probably anounce their latest iteration of the iPhone at this beautiful day. But we at Appjuice.com will launch our spectaculair iPad-iPhone game: &#8220;Bullet Time (The End of The World Party) &#8221;</p>
<p>After a small misunderstanding about our GameCenter implementation, we appealed for a re-evaluation of the game and with success, we quickly got approved to the App Store. The release date is set at 4 October and we hope you will have a good time playing it.</p>
]]></content:encoded>
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		<item>
		<title>BulletTime submitted (finally)</title>
		<link>http://www.fullscreen.nl/blog/?p=550</link>
		<comments>http://www.fullscreen.nl/blog/?p=550#comments</comments>
		<pubDate>Thu, 15 Sep 2011 21:32:00 +0000</pubDate>
		<dc:creator>Jeroen</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[appjuice]]></category>
		<category><![CDATA[fullscreen.nl]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Appjuice.com]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[appstore]]></category>
		<category><![CDATA[bullet time]]></category>
		<category><![CDATA[BulletTime]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[NyARToolkit]]></category>
		<category><![CDATA[platform game]]></category>
		<category><![CDATA[puzzle]]></category>

		<guid isPermaLink="false">http://www.fullscreen.nl/blog/?p=550</guid>
		<description><![CDATA[Yep, right now BulletTime is at Apple&#8217;s mercy, whether or not it will be approved for the App Store.
Right now we are waiting with high anticipation..
In the meantime we created a Gamecontrol demo, to show off the controls for BulletTime, we don&#8217;t use virtual joypads, instead movement is controlled using the accelerometer and only 2 [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_549" class="wp-caption alignleft" style="width: 440px"><a href="http://www.fullscreen.nl/blog/wp-content/uploads/2011/09/scherm_itunesconnect.png"><img class="size-medium wp-image-549" title="itunesconnect" src="http://www.fullscreen.nl/blog/wp-content/uploads/2011/09/scherm_itunesconnect-300x188.png" alt="Waiting for review" width="430" height="269" /></a><p class="wp-caption-text">Waiting for review</p></div>
<p>Yep, right now BulletTime is at Apple&#8217;s mercy, whether or not it will be approved for the App Store.</p>
<p>Right now we are waiting with high anticipation..</p>
<p>In the meantime we created a Gamecontrol demo, to show off the controls for BulletTime, we don&#8217;t use virtual joypads, instead movement is controlled using the accelerometer and only 2 buttons for jumping and shooting. Not tiny onscreen buttons, left half of the screen is jumping, right half is shooting, (Of course you can toggle that if you like that better).<br />
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="450" height="335" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/16D4mccr9fg?version=3&amp;hl=en_US" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="450" height="335" src="http://www.youtube.com/v/16D4mccr9fg?version=3&amp;hl=en_US" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
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		<item>
		<title>Bullet Time Pre Release trailer</title>
		<link>http://www.fullscreen.nl/blog/?p=540</link>
		<comments>http://www.fullscreen.nl/blog/?p=540#comments</comments>
		<pubDate>Tue, 06 Sep 2011 14:05:51 +0000</pubDate>
		<dc:creator>Jeroen</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[appjuice]]></category>
		<category><![CDATA[box2d]]></category>
		<category><![CDATA[fullscreen.nl]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Appjuice.com]]></category>
		<category><![CDATA[appstore]]></category>
		<category><![CDATA[bullet time]]></category>
		<category><![CDATA[BulletTime]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[platform game]]></category>

		<guid isPermaLink="false">http://www.fullscreen.nl/blog/?p=540</guid>
		<description><![CDATA[Today we shot our trailer, we decided to use pure &#8220;in-game&#8221; footage for this trailer so people realy get to see what to expect from this game. In order to shoot this video we hooked our iPad up to an HDMI monitor and filmed that monitor with an iPhone using our own Camlock app. We [...]]]></description>
			<content:encoded><![CDATA[<p>Today we shot our trailer, we decided to use pure &#8220;in-game&#8221; footage for this trailer so people realy get to see what to expect from this game. In order to shoot this video we hooked our iPad up to an HDMI monitor and filmed that monitor with an iPhone using our own Camlock app. We decided to stick to 4:3 aspect footage because of the aspect ratio of an iPad which matches that ratio. The footage is not as clear as screengrabbed from the iPad simulator on a Mac, but because our game controls rely on the accelerometer and multitouch (shooting and jumping at the same time) playing on the simulator doesn&#8217;t work out.</p>
<p>So here it is:<br />
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="450" height="369" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube-nocookie.com/v/7mPeNzBW17Q?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="450" height="369" src="http://www.youtube-nocookie.com/v/7mPeNzBW17Q?version=3&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
]]></content:encoded>
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		<item>
		<title>Appjuice.com has been facelifted</title>
		<link>http://www.fullscreen.nl/blog/?p=533</link>
		<comments>http://www.fullscreen.nl/blog/?p=533#comments</comments>
		<pubDate>Tue, 30 Aug 2011 21:43:24 +0000</pubDate>
		<dc:creator>Jeroen</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[appjuice]]></category>
		<category><![CDATA[fullscreen.nl]]></category>
		<category><![CDATA[Appjuice.com]]></category>
		<category><![CDATA[BulletTime]]></category>
		<category><![CDATA[enschede]]></category>

		<guid isPermaLink="false">http://www.fullscreen.nl/blog/?p=533</guid>
		<description><![CDATA[In order to accomodate the huge amount of traffic, because of our soon to be released iPad/ iPhone app title Bullet Time (The End of the World party),  to the support site, we have overhauled our Appjuice.com website. It&#8217;s basically a sister site of fullscreen.nl which is more focussed on iOS development on private label [...]]]></description>
			<content:encoded><![CDATA[<p>In order to accomodate the huge amount of traffic, because of our soon to be released iPad/ iPhone app title Bullet Time (The End of the World party),  to the support site, we have overhauled our Appjuice.com website. It&#8217;s basically a sister site of fullscreen.nl which is more focussed on iOS development on private label instead of our work for third parties. So to say &#8220;Our own Stuff&#8221;. So check it out <a title="Appjuice.com" href="http://www.appjuice.com" target="_self">appjuice.com</a></p>
<div id="attachment_534" class="wp-caption alignleft" style="width: 310px"><a href="http://www.fullscreen.nl/blog/wp-content/uploads/2011/08/Screen-shot-2011-08-30-at-11.37.38-PM.png"><img class="size-medium wp-image-534" title="Appjuice.com website" src="http://www.fullscreen.nl/blog/wp-content/uploads/2011/08/Screen-shot-2011-08-30-at-11.37.38-PM-300x244.png" alt="Appjuice.com website" width="300" height="244" /></a><p class="wp-caption-text">Appjuice.com website</p></div>
]]></content:encoded>
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		</item>
		<item>
		<title>Bullet Time (The End Of The World Party), action packed iPad platformer</title>
		<link>http://www.fullscreen.nl/blog/?p=522</link>
		<comments>http://www.fullscreen.nl/blog/?p=522#comments</comments>
		<pubDate>Fri, 29 Jul 2011 09:15:39 +0000</pubDate>
		<dc:creator>Jeroen</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[appjuice]]></category>
		<category><![CDATA[box2d]]></category>
		<category><![CDATA[fullscreen.nl]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[action]]></category>
		<category><![CDATA[Appjuice.com]]></category>
		<category><![CDATA[appjuice.net]]></category>
		<category><![CDATA[appstore]]></category>
		<category><![CDATA[bullet time]]></category>
		<category><![CDATA[BulletTime]]></category>
		<category><![CDATA[cocos2d]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[platform game]]></category>

		<guid isPermaLink="false">http://www.fullscreen.nl/blog/?p=522</guid>
		<description><![CDATA[
So we are back on Bullet Time (again). Our wall is currenlty completely covered in printed paper with 300 scenes of our biggest production yet.
We have made some political decisions on this game too. We have adapted the code so it runs on iPad and we liked playing it on the iPad so much that [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.fullscreen.nl/blog/wp-content/uploads/2011/07/bulletttime_titlescreen_ipad_small.png"><img class="alignnone size-full wp-image-519" title="bulletttime_titlescreen_ipad_small" src="http://www.fullscreen.nl/blog/wp-content/uploads/2011/07/bulletttime_titlescreen_ipad_small.png" alt="bulletttime_titlescreen_ipad_small" width="451" height="390" /></a></p>
<p>So we are back on Bullet Time (again). Our wall is currenlty completely covered in printed paper with 300 scenes of our biggest production yet.</p>
<p>We have made some political decisions on this game too. We have adapted the code so it runs on iPad and we liked playing it on the iPad so much that we will be releasing Bullet Time as an iPad only game. Later on the game will probably</p>
<p>be an universal game so people are also able to run it on their iPhones and iPods too. Right now we are progressing full speed and hope to be releasing pretty soon, with level design being completed (more or less) it&#8217;s now on to sound and scenery design.</p>
<p>Here are some caps to see what you might encounter in the game.</p>
<p><a href="http://www.fullscreen.nl/blog/wp-content/uploads/2011/07/bulletttime_meeting_stryder_inthe_desert_with_no_bullets_small.png"><img class="alignnone size-full wp-image-518" title="bulletttime_meeting_stryder_inthe_desert_with_no_bullets_small" src="http://www.fullscreen.nl/blog/wp-content/uploads/2011/07/bulletttime_meeting_stryder_inthe_desert_with_no_bullets_small.png" alt="bulletttime_meeting_stryder_inthe_desert_with_no_bullets_small" width="451" height="390" /></a></p>
<p><em>fig 1. Lonely meeting with Stryder, no ammo probably means you won&#8217;t make it alive to the next level</em></p>
<p><em><br />
</em></p>
<p><a href="http://www.fullscreen.nl/blog/wp-content/uploads/2011/07/bulletttime_huge_amounts_of_medikits_and_ammunition_crates_small.png"><img class="alignnone size-full wp-image-521" title="bulletttime_huge_amounts_of_medikits_and_ammunition_crates_small" src="http://www.fullscreen.nl/blog/wp-content/uploads/2011/07/bulletttime_huge_amounts_of_medikits_and_ammunition_crates_small.png" alt="bulletttime_huge_amounts_of_medikits_and_ammunition_crates_small" width="451" height="390" /></a></p>
<p><em>fig 2. Don&#8217;t be fooled by the many pickups, this is not going to be easy.</em></p>
<p><em><br />
</em></p>
<p><a href="http://www.fullscreen.nl/blog/wp-content/uploads/2011/07/bulletttime_jibberleg_awaits_you_small.png"><img class="alignnone size-full wp-image-520" title="bulletttime_jibberleg_awaits_you_small" src="http://www.fullscreen.nl/blog/wp-content/uploads/2011/07/bulletttime_jibberleg_awaits_you_small.png" alt="bulletttime_jibberleg_awaits_you_small" width="451" height="390" /></a></p>
<p><em>fig 3.  You were just strolling around in  concrete jungle when you run into JibberLeg..</em></p>
<p><em><br />
</em></p>
<p><em><a href="http://www.fullscreen.nl/blog/wp-content/uploads/2011/07/bulletttime_little_tanky_ipad_small.png"><img class="alignnone size-full wp-image-527" title="bulletttime_little_tanky_ipad_small" src="http://www.fullscreen.nl/blog/wp-content/uploads/2011/07/bulletttime_little_tanky_ipad_small.png" alt="bulletttime_little_tanky_ipad_small" width="451" height="390" /></a></em></p>
<p><em>fig 4. Sometimes when your own firepower just wont cut it, you have to rely on little tanky..<br />
</em></p>
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		<title>Bullet Time (on with the show)</title>
		<link>http://www.fullscreen.nl/blog/?p=508</link>
		<comments>http://www.fullscreen.nl/blog/?p=508#comments</comments>
		<pubDate>Fri, 20 May 2011 22:58:24 +0000</pubDate>
		<dc:creator>Jeroen</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[appjuice]]></category>
		<category><![CDATA[box2d]]></category>
		<category><![CDATA[fullscreen.nl]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Appjuice.com]]></category>
		<category><![CDATA[appstore]]></category>
		<category><![CDATA[bullet time]]></category>
		<category><![CDATA[BulletTime]]></category>
		<category><![CDATA[cocos2d]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[level design]]></category>
		<category><![CDATA[platform game]]></category>

		<guid isPermaLink="false">http://www.fullscreen.nl/blog/?p=508</guid>
		<description><![CDATA[
So we&#8217;re level designing like there is no tomorrow (how appropriate), in this picture above you can see what our office-wall looks like right now. It&#8217;s covered with printed level schematics, nailed to the wall, so we are a bit able to keep track of the progress and also see in the blink of an [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.fullscreen.nl/blog/wp-content/uploads/2011/05/leveldesign_blog.jpg"><img class="alignnone size-full wp-image-509" title="leveldesign_blog" src="http://www.fullscreen.nl/blog/wp-content/uploads/2011/05/leveldesign_blog.jpg" alt="leveldesign_blog" width="450" height="301" /></a></p>
<p>So we&#8217;re level designing like there is no tomorrow (how appropriate), in this picture above you can see what our office-wall looks like right now. It&#8217;s covered with printed level schematics, nailed to the wall, so we are a bit able to keep track of the progress and also see in the blink of an eye (wel sort off) where which level is currently located in the game (and also by which name/id it goes). After purchasing 6.5 squaremetres of softboard we found out that we&#8217;re only half way yet ;-( So a lot of work needs to be done but we won&#8217;t give up on creating the most fatalistic game ever, oh no!!!</p>
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		<title>CamLock starting to RISE!</title>
		<link>http://www.fullscreen.nl/blog/?p=492</link>
		<comments>http://www.fullscreen.nl/blog/?p=492#comments</comments>
		<pubDate>Wed, 04 May 2011 14:50:57 +0000</pubDate>
		<dc:creator>Jeroen</dc:creator>
				<category><![CDATA[appjuice]]></category>
		<category><![CDATA[fullscreen.nl]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Appjuice.com]]></category>
		<category><![CDATA[appstore]]></category>
		<category><![CDATA[CamLock]]></category>
		<category><![CDATA[exposure lock]]></category>

		<guid isPermaLink="false">http://www.fullscreen.nl/blog/?p=492</guid>
		<description><![CDATA[
Oh yeah, some (I guess major) forum in Germany called slashCam has written about our app CamLock (read it here) . This has generated some traffic to our website and also some sales in the App Store. Today I actually reaached something like 21th position in downloads en 14 th postion in revenue in the [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.appjuice.com/camlock/images/icon_large_for_website.png" alt="" /><br />
Oh yeah, some (I guess major) forum in Germany called slashCam has written about our app CamLock (<a title="read it here" href="http://www.slashcam.de/news/single/Camlock-baendigt--iPhone-Kamera-9027.html" target="_blank">read it here</a>) . This has generated some traffic to our website and also some sales in the App Store. Today I actually reaached something like 21th position in downloads en 14 th postion in revenue in the German App Store that is and in the category Photograhpy. Really nice to see your app next to names as photoshop, iMovie, Hipstamatic etc.<br />
Let&#8217;s see where this takes us&#8230;<br />
<a href="http://www.fullscreen.nl/blog/wp-content/uploads/2011/05/Screen-shot-2011-05-04-at-2.19.08-PM.png"><img class="alignnone size-full wp-image-494" title="Screen shot 2011-05-04 at 2.19.08 PM" src="http://www.fullscreen.nl/blog/wp-content/uploads/2011/05/Screen-shot-2011-05-04-at-2.19.08-PM.png" alt="Screen shot 2011-05-04 at 2.19.08 PM" width="326" height="280" /></a></p>
<p>I&#8217;m using AppAnnie to track all this statisitics and here you can see a screendump of the written reviews I got so for on my app. That&#8217;s not bad huh. Btw, I don&#8217;t know these people. not a single one of them. See and read for yourself, clicking the images will enlarge them.</p>
<p><a href="http://www.fullscreen.nl/blog/wp-content/uploads/2011/05/Screen-shot-2011-05-04-at-4.35.12-PM.png"><img class="alignnone size-full wp-image-493" title="Screen shot 2011-05-04 at 4.35.12 PM" src="http://www.fullscreen.nl/blog/wp-content/uploads/2011/05/Screen-shot-2011-05-04-at-4.35.12-PM.png" alt="Screen shot 2011-05-04 at 4.35.12 PM" width="331" height="366" /></a></p>
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