Archive for the ‘iPhone’ Category

CamLock showreel

Friday, April 8th, 2011

Yep our product was received very well with the early customers from all over the globe, see the written reviews on our Camlock product page see another short demo of what this app can do:

CamLock video camera app in App Store

Friday, April 1st, 2011

camlock_inappstore

Last night our latest iPhone release became available in the Apple App Store. You can get it here. So another video app you might say. And indeed you are right, it seems that these days video apps are flooding the app store. So what does ours excactly do, what makes it worth the money? This app is totally not about after effects, filters etc. This camera app allows you to lock exposure, whitebalance and focus. This gives you a way to create a decent recording without the automatics ruining it.

One final thing I must add is that since iOS 4.3 some glitch in AVFoundation was introduced which removes the exposure lock if you begin/finish recording. That’s why I decided to disable this switch on devices running IOS 4.3 /4.3.1 while in standby mode. Otherwise the app might raise expectations. If your device is still running on 4.0 – 4.2.1 then your fine and exposure lock can be set before recording. I only found out about this 4.3 glitch 2 days before submitting the app. I filed a bug report with apple but until today got no word about it. Of course the whole purpose of this app is exposure/whitebalance locking and because of this glitch the app’s functionality is compromised, which is really too bad and right now even prevents me from updating my devices.

Happy shooting..

Bullet Time rerererererevisited!

Tuesday, March 8th, 2011

Right now we are more or less finished with our character design in terms of physic constellations, we are trying to skin these things and have enhanced our monster editor to become a full blown level editor. So with all the enemies more or less worked out it’s on to level design:

leveldesign

fig 1. Level design, in order to get to the pumpkin you have to walk
the” Chain of Stepping Stones

character_design

fig 2. Character design, watch out behind you, it’s an.  a .. oooh just watch out!

Augmented Reality revisited

Tuesday, March 8th, 2011

New attempt to get things up to speed, looks pretty acceptable to me now..

BulletTime #6 Leveldesign re-revisited

Thursday, December 2nd, 2010

And yet another gameplay from the same session…

BulletTime #5 Leveldesign revisited

Monday, November 29th, 2010

Another clip from the same session…

BulletTime #4 Leveldesign

Friday, November 26th, 2010

Showing of the latest efforts in leveldesign…

Monkey Swipe v1.3 approved and available on the App Store

Friday, November 19th, 2010

MonkeySwipe_update_appstore

Last night Apple approved of our latest Monkey Swipe iteration V1.3. We had it on hold (because you can) Apple calls this “Pending developer release” and today we flipped the switch to release it. So after a half hour of so the App was ready for the App Store, then it took an hour more for us to discover it in the Updates section in the App store on the iPhone. So it’s there, it’s free and it has Game Center support! We also put some effort  in to get the filesize of the binary under 20MB, this allows for download while not on a wifi connection. This is critical for a casual game to be installable anywhere, anytime.  So that’s been taken care of as well. Ladies and gentleman let the updating begin.

Bullet Time #3

Monday, November 15th, 2010

A new day, a new alien, meet AlienSnake

fig 1. The AlienSnake in full action

Bullet Time #2

Friday, November 12th, 2010

This is a second Bullet Time post, currently after some interruptions we’re back at the game (literally) and we made a small clip demoing BulletTime on our iPad. You can watch the footage below via Youtube. Right now the basic engine is there only thing lacking is levels, levels and more levels and we still need more alien characters to make the life of our Hero a true misery (that might not be a problem). The funny part is that we create all of the game sprites in the Brushes app on iPad. We are trying to achieve a bit of a painterish look. In the demo there are still some vector sprites (basically from monkey swipe our previous title ) but if you look at the movie intro that should give you a clue of what look we’re after.

Screen shot 2010-11-12 at 2.22.09 PM
fig 1. Texturing and testing a new monster creation in game.


fig 2. Youtube movie of the Bullet Time demo.

If you want to know about how we technically do it, you can read about it in the more section….

(more…)