Archive for the ‘Games’ Category

BulletTime #4 Leveldesign

Friday, November 26th, 2010

Showing of the latest efforts in leveldesign…

Monkey Swipe v1.3 approved and available on the App Store

Friday, November 19th, 2010

MonkeySwipe_update_appstore

Last night Apple approved of our latest Monkey Swipe iteration V1.3. We had it on hold (because you can) Apple calls this “Pending developer release” and today we flipped the switch to release it. So after a half hour of so the App was ready for the App Store, then it took an hour more for us to discover it in the Updates section in the App store on the iPhone. So it’s there, it’s free and it has Game Center support! We also put some effort  in to get the filesize of the binary under 20MB, this allows for download while not on a wifi connection. This is critical for a casual game to be installable anywhere, anytime.  So that’s been taken care of as well. Ladies and gentleman let the updating begin.

Bullet Time #3

Monday, November 15th, 2010

A new day, a new alien, meet AlienSnake

fig 1. The AlienSnake in full action

Bullet Time #2

Friday, November 12th, 2010

This is a second Bullet Time post, currently after some interruptions we’re back at the game (literally) and we made a small clip demoing BulletTime on our iPad. You can watch the footage below via Youtube. Right now the basic engine is there only thing lacking is levels, levels and more levels and we still need more alien characters to make the life of our Hero a true misery (that might not be a problem). The funny part is that we create all of the game sprites in the Brushes app on iPad. We are trying to achieve a bit of a painterish look. In the demo there are still some vector sprites (basically from monkey swipe our previous title ) but if you look at the movie intro that should give you a clue of what look we’re after.

Screen shot 2010-11-12 at 2.22.09 PM
fig 1. Texturing and testing a new monster creation in game.


fig 2. Youtube movie of the Bullet Time demo.

If you want to know about how we technically do it, you can read about it in the more section….

(more…)

BULLET TIME®

Thursday, November 4th, 2010

titleScreensmall
So yes we are working on a new game. It’s a sort of a platformer but also a role playing game. You play the role of a hooded hero (no Robin). A hero without a chance that is, because the world is lost and so are you. But hey CHEER UP, you have something to life for! It’s the “End of the World Party”, you are invited, you have a ticket and the only problem is: the party is levels away and the road is filled to the brim with creatures who would rather light you up and see you smoke and eating slime and all then see you get the chicks. So without any over-ambitious tasks at hand you can fully concentrate on shooting that alien scumbags to smithereens in the menatime navigating your way to this party. Of course you have to stash yourself with any pickups you can find, medikits, crates full of ammo and of course, the latest invention in alien-combat toolery, BULLET TIME®. With BULLET TIME® you have a lot more precision in your actions, BULLET TIME® only lasts for 3 seconds so you have to be very careful when and how to use it. Oh yeah, we are also adding a camera button during BULLET TIME® so you can make screenshots of the hairy situations you will end up in and let your family, back at home, know you’re doing fine.

Oh yeah you can watch the sort of teaser here:

Monkey Swipe v1.2 LIVE

Saturday, September 18th, 2010

Monkey Swipe v1.2 in developer backoficeToday (actually this night) our latest iteration of our iPhone game MonkeySwipe got approval and should be available in the Appstore any moment now. It’s a major update, containing not only a few minor bugfixes, but also a splendid 120 new levels bringing it to a total of 160 levels and some other great news we lowered the price to $0.99. We like to call that an absolute bargain, we also included a “Play Random Swipe” button (in paid version) that gives you any of the 160 levels for a quick play even if you didn’t unlock them before and haven’t reached that level yet. Levels are conveniently organized in 4 packs, easy, medium, hard and the classic (levels that were already in the older version of the game). So I would say check it out, it’s garanteed to bring you hours of good fun.

What’s up, any new iPhone apps ?

Thursday, July 15th, 2010

Well not yet, right now we are experimenting with the NyARToolkit for iPhone, it’s big fun:

What are we gonna do with this technology? We don’t know yet, right now we are evaluating what we can and can’t do with this stuff and perhaps something creative will come out. Most likely something in the category “Entertainment”.

But there is more, we are currently working on a major Monkey Swipe update, thanks to some publicity lately we are back in top 25 in category puzzle games in Holland. That is nice  too. So what will this update consist of, three more level packs all for the same In App purchase, much more free content and last but not least we might do something with the price. Also the levels will be more versatile thanks to Johan who implemented some more box2d stuff, what does this mean to you they Monkey Swipe player? Mucb more fun, even weirder constructions, swings, enemy clusters and much more gameplay, oh yeah!

See you soon in an App Store near you!

Btw we’ve also updated our website, you are now able to completely passively absorb all necessary info! It’s video….

Work in progress in a non-stop-motion

Wednesday, June 9th, 2010

Yep that’s us working our asses of on some new Monkey Swipe content soon to be released in a major update!!

Monkey Swipe nr.2 in Dutch App Store (Games section)

Wednesday, May 12th, 2010
Nr 6 ranking in dutch app store (free apps)

Nr 6 ranking in dutch app store (free apps)

After being mentioned on the very popular dutch blog iphoneclub.nl our game skyrocketed in the Dutch app store to  a  ranking number 7 right now, uh no nr 6 its changed while typing (I kid you not). I need to rephotoshop now ;-) BRB.

Very nice indeed, this results in a game ranking: Nr 2. which is great stuff.  Thanks for the support people, we are really really appreciating it that a few months of hard work starts to pay off. So if anyone has downloaded this game and is stuck in any of the first ten levels, fear not, today we will publish 9 walkthrough minitutorials on youtube of all free levels, level 2 till 10 ( level 1 is a in fact 7 tutorial levels, which are reallly easy so no tutorial there).

#2 ranking in Netherlands

#2 ranking in Netherlands

Available on the Appstore (again)

Wednesday, May 5th, 2010

Keep looking in the app store for this icon
Well this message is a little late becasue we were actually a little surprised by the quick Apple review, the first of may it was approved already. No problems! Nice work from us and from Apple. So we were really busy past few days contacting review sites, creating our free daily levels (we thought we had two weeks for this, not just one),  and finishing “review request” / “feedback” forms on the suport site, contacting everybody we know with an iPhone/iPod/iPad and encourage them to install our great new app!! But the great news remains we (fullscreen) is an established appstore contributor with 2 games (http://itunes.com/apps/fullscreen)

Oh yeah here is the good stuff: